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Started 22nd Jun 2012 in Creations
https://powdertoy.co.uk/Wiki/W/Using_automatic_PIPE_tracks.html
You might find this handy. It'll make it lag less, and pipes will transmit faster if you can do it right :P
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Started 22nd Jun 2012 in General
Yeah, you can just look in the game's source code to see all elements, though.
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Started 20th Jun 2012 in Help
The vote cache or somesuch got reset I think server-side, so the automatic +1 votes some people had poofed. I think.
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Started 19th Jun 2012 in Feedback
This had been one of the ideas for TRON ctype, actually.
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Started 19th Jun 2012 in Feedback
It probably wouldn't be hard to do if it didn't use an actual gravity grid, or something. If it used 4x4 resolution it'd probably be easy.
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Started 18th Jun 2012 in Feedback
Not really sure what else to tell you. I'm only commenting because I wrote all the code for EXOT. XD
Like I said before anyway, if someone can be bothered to fix EXOT so that it uses fl...
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Started 18th Jun 2012 in Feedback
@sandstorm (View Post)
Ehh, this would work sort of, but most of the tricky part of cloning with EXOT is that the life value has to spread through the liquid evenly, or when you pour it, you en...
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Started 18th Jun 2012 in Feedback
EXOT isn't -that- difficult to change into its copying form. :P
This is a thing like O2 and H2 reaction though, some people choose to build machines that separate water apart to make the ...
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Started 18th Jun 2012 in Feedback
If you make it too easy, it isn't fun. :P Getting instant results defeats the point of a CA game.
This is just one of the few examples where a sought feature can't be spawned right o...
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Started 18th Jun 2012 in Feedback
Actually, EXOT copies several times since it loops between 1 and 250, and copies whenever it's over 245.
And yes, it makes it troublesome to use. But I carefully tweaked the variables day...