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Started 22nd Jul 2012 in Feedback
The code that causes pressure to decay towards zero at the far edges of the screen is slightly closer to the inside of the field at the left edge of the screen, for some odd reason. NBLE gas always i...
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Started 20th Jul 2012 in Feedback
I mentioned gravity because in real life, many elements can only be properly contained using extreme physical forces that don't actually touch the material in question, like using magnets to kee...
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Started 20th Jul 2012 in Feedback
You can change one number in the code to get this effect. Someone who can compile the game could make you a binary just for that in an instant.
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Started 20th Jul 2012 in Feedback
A hidden element that requires strong negative gravity to exist might be neat. Not sure what you could do with it, though.
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Started 19th Jul 2012 in Help
I don't totally understand the mechanism of it, but basically if you're running an older CPU, some of the optimizations meant for newer processors may not have an effect, or may even slow t...
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Started 19th Jul 2012 in General
No idea. Weirder things have happened. See if you can make a screenshot of it when it happens, if you can reproduce it.
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Started 19th Jul 2012 in General
Actually, neutrons do produce a lot of pressure when trapped. SHLD, especially the weakest kind (that you spawn with the mouse) doesn't require a lot of it. If you have a lot of neutrons travell...
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Started 19th Jul 2012 in General
I'm afraid I don't understand what you're saying is happening. :(
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Started 19th Jul 2012 in Feedback
This is not by any means a new idea, but maybe. This would probably mean another optional simulation button though, less a display mode.
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Started 19th Jul 2012 in General
There already is.