• Started 26th Oct 2012 in Announcements
    o_o? Stay on topic please. This is stickied here.
  • Started 26th Oct 2012 in Feedback
    It's not that we need more durable materials, since as it is now it's actually pretty entertaining seeing people improvise building materials that are less likely to break.   ...Thou...
  • Started 25th Oct 2012 in Creations
    There aren't really any rules about copying anything. Though I'm curious about how you'd get ahold of something that someone else has never published. :P   Doesn't stop mod...
  • Started 25th Oct 2012 in Announcements
    I knew that, but I'm saying that basically, if you report something even if it's obvious and give zero contextual information, it's very likely to be ignored.
  • Started 25th Oct 2012 in Announcements
    Justin, I can snoop around and find out, but you realize just linking to a save ID doesn't really tell us anything. :P   When you report stuff you need to include details, and not rely on t...
  • Started 25th Oct 2012 in Feedback
    It took like, a year just to convert C Powder Toy into C++ Powder Toy. It'd be a mammoth bit of magic seeing it even -functioning- in flash, and besides that, Simon might have some other way of ...
  • Started 25th Oct 2012 in Feedback
    It'd be really easy to code this into an element's behavior still, just it wouldn't be 'Life' at that point anymore, it'd just be a solid with birth/death mechanics vagu...
  • Started 25th Oct 2012 in Creations
    People usually just make individual threads for this, since most of the time people end up describing their work in detail. It's one of the utilities, really.   No need to make a large thre...
  • Started 24th Oct 2012 in Announcements
    WARP was never intended to be visible at all. That it shows up because of some views having background colors was considered a design flaw that I took a long time to fix.   In the C version of...
  • Started 24th Oct 2012 in Creations
    892276View Save 892276   It isn't. xD