• Started 18th Jan 2015 in Feedback
    I'd imagine something more like the ability to apply forces to objects using a tool but this time maybe he wants to include some interesting malleability to metals and the tool doesn't have...
  • Started 15th Jan 2015 in The Powder Toy/Lua scripting
    @ mniip Mhmm, I'll be looking into that. Before I can even dare to allow myself , I guess it would be best for me to just go with the Visual C++ IDE for compiling TPT code then. Just that on box...
  • Started 15th Jan 2015 in The Powder Toy/Lua scripting
    Sigh, well I've been recently planning to get into TPT modding; particularly for the design of GUIs, tools and file IO for easier FILT programming when designing FILT based computers. I have rel...
  • Started 12th Jan 2015 in Feedback
    @ROHANman. Well, we shall see. I haven't programmed a mod before but quite verily can and for many a long time have planned to stop delaying looking at some new API and write myself a ...
  • Started 12th Jan 2015 in Feedback
    Very much, but as always realism, detail, computational complexity and execution time are directly proportionate. Sigh, just like how in structural engineering some folks would rather use method of j...
  • Started 10th Jan 2015 in Feedback
    @ROHANman, well, infamous from school I do enjoy looking into making things work. Personally I too would like to move from Java, C, C# and 'constructed machine languages' into the C++ and L...
  • Started 9th Jan 2015 in Feedback
    Yeah, perhaps. I just went off wind from the main concept that the only way to me that a computer built on this mode would be viable was that every single part of the computer or particle used must h...
  • Started 9th Jan 2015 in Feedback
    Huh, I too am quite interested in the computer science and game mechanics behind programming an autonomous and evolving life simulator, but I personally would have just made a completely different pr...
  • Started 8th Jan 2015 in Feedback
    I'd imagine you want more collision between gas particles instead of the 'simulated' Browning motion? It's something but one concern is what happens to all the hard fluid dynamics...
  • Started 8th Jan 2015 in Feedback
    Hmm, well I looked into what DanBall had. Apparently some actually pretty interesting softbody polygon/edge-based mesh. I tried designing something for my own program last year even with rigid bodies...