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Started 12th Nov 2012 in Feedback
>.> we don't need textwalls here. Simply enough, the reason we don't have this is because we already have enough random elements that don't do much on their own. We're hesit...
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Started 10th Nov 2012 in General
I played the game back when there was only fire too, but that doesn't mean anyone cares about what you did to the wiki. o.o;
To be frank I'm not letting a drama thread sit here wri...
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Started 10th Nov 2012 in General
I don't remember you at all. o.o You have to remember that people get banned routinely for silly crap all the time.
Though I guess someone could probably unban you from the wiki, if that&...
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Started 9th Nov 2012 in General
it only took one whole year for the move over to the C++ version. Some patience. :P
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Started 8th Nov 2012 in Creations
lol, this is an old trick, is why probably. Everyone knows how to make this by now, though it is at least cool to watch. This is one of the first things people did when EXOT came out.
Try usin...
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Started 7th Nov 2012 in Feedback
Realistic black holes, anyone?
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Started 7th Nov 2012 in Feedback
This element doesn't exist yet, I'm just passing the idea by for feasibility.
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Started 6th Nov 2012 in Feedback
We were talking about this on IRC and I'm curious what everyone will think of this.
Basically, this is an element that, when activated, generates a sphere around itself in a "Time&...
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Started 28th Oct 2012 in Help
Why should we worry about backwards compatibility? What does C++ Powder Toy do at present that the current C version doesn't?
There's obviously a ton of glitches yet to be fixed, but...
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Started 28th Oct 2012 in Creations
That's entirely true. But a catalog of saves in a single thread here is no more useful than the massive save index in the game. :P