• Started 27th Nov 2012 in Help
    Nope.
  • Started 27th Nov 2012 in Feedback
    We already have several elements that do this in spades. Would you like examples?
  • Started 24th Nov 2012 in Feedback
    To be perfectly frank, this game is absolutely saturated with nuclear explosives right now. If you're going to add another one, it's going to have to be pretty awesomely unique in how it fu...
  • Started 17th Nov 2012 in Feedback
    Powder Toy is a universe with its own set of rules. If you want something strong enough to break iron, whip out the EXOT or build a fusion lobber. Most of the explosives are materials that aren'...
  • Started 17th Nov 2012 in Feedback
    I don't really see where any of the explosives in the game aren't freakishly powerful. Blame people for not building their machines out of plant. :P
  • Started 17th Nov 2012 in Feedback
    It needs to do more than just do something no other element does. :P
  • Started 17th Nov 2012 in Feedback
    There is no scale in powder toy. More fire only slows an explosion in this game down due to its drag on the air. =/
  • Started 17th Nov 2012 in Feedback
    This is not really different from any of the other explosives we already have. Have you tried water and rubidium?
  • Started 15th Nov 2012 in Feedback
    Not to my knowledge. It's pretty straightfoward though, you just use one pixel of stor, and when sparked by pscn, it releases it.   Stor will take only the element of its ctype.   And ...
  • Started 15th Nov 2012 in Feedback
    Items emitting radiation is a cool idea, but really I'm a bigger fan of invisible radiation. As it is, radiation is still particles, which means it'd screw up more than it fixes.