• Started 27th Jul 2010 in Feedback
    A collaborative sandbox sounds great in theory, but if all the other collaborative editing games out there aren't enough example, you pretty much end up with a great big mess and a lot of lag wh...
  • Started 27th Jul 2010 in Feedback
    .........This is such a necropost. Dudes, look at the post dates, the one before it was posted in was in July    This is five months old. It's been dealt with already. xD  But I g...
  • Started 24th Jul 2010 in Feedback
    It sounds possible, but going off of the vague knowledge I have, it wouldn't be simple to make.    Take Clone for example. Did you know that Clone particles remember the first particle...
  • Started 24th Jul 2010 in Feedback
    Powered clone would be awesome. A clone that only produces elements when spark travels through it.    Moreover, a clone that is one-use only would be nice, named Replicate. The current Clon...
  • Started 23rd Jul 2010 in Feedback
    wxSand does that, but because it ignores empty space in the code for the sake of processing speed, it can't remember where lost air temperature has gone.    If objects lost heat, there...
  • Started 22nd Jul 2010 in Help
    Ahh right. And seeing as how most people have issue with command line switches, it might be a good idea to make an in-game option somehow.    Sounds tricky though @_@
  • Started 22nd Jul 2010 in Help
    Scale:2 makes the window larger. It doesn't increase the size of the sandbox. Even though Empty is technically ignored.    Scale:2 is awesome stuff. :O
  • Started 22nd Jul 2010 in Help
    I was wondering when someone would mention this.
  • Started 21st Jul 2010 in Feedback
    You mean a wall that blocks air?
  • Started 20th Jul 2010 in Creations
    I've made dozens of things that use Photons for heat/cooling purposes, and for minor switches. I imagine that photon switches will become more popular once people notice that they can be used to...