• Started 1st Sep 2010 in Development Assistance
    Aye. xD
  • Started 1st Sep 2010 in Development Assistance
          After finally figuring out how to compile the source code under windows (which took a while with significant help from all the people on the #powder IRC channel) I finally manag...
  • Started 1st Sep 2010 in General
    I liked DOS 5.0 myself. It'll never be beaten. :O
  • Started 30th Aug 2010 in Feedback
    Instant transfer of heat is easier said than done. Even if heat traveled at one pixel per second (which is the speed of light in most simulations), it wouldn't be fast enough to measure in with ...
  • Started 30th Aug 2010 in Feedback
    Being affected by pressure might make interesting patterns @_@    I can't say for sure since I'd have to know how to toy with the physics in the game to see what it would look lik...
  • Started 30th Aug 2010 in Feedback
    We need something that behaves vaguely like thunder (ignoring velocity and generally meandering around), but has the opposite explosive qualities. Something that produces a massive burst of vacuum wh...
  • Started 29th Aug 2010 in Creations
    Yup. Lightning/Clone + anything else just about makes retarded amounts of pressure.    You can make some cool stuff with instant pressure. :O
  • Started 29th Aug 2010 in General
    I would gripe at people for making suggestions in the favor of PT being more realistic but I haven't bothered as much lately. :/
  • Started 29th Aug 2010 in Help
    This is the FAQ thread silly, make a whole new thread in the Help section so everyone will see it. ^^
  • Started 29th Aug 2010 in Help
    The post pertaining to particle-passing but pressureless walls was addressed on the IRC but never answered on the forums I think, or at least not on the thread linked to here.    The proble...