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Started 2nd Jul 2013 in Feedback
The breaking point does increase substantially, but it's not enough to protect it from stuff like DMG, which produces basically infinite pressure change.
Quartz breaks like glass, it'...
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Started 2nd Jul 2013 in Feedback
`-` No seriously guys, if you change the heat of quartz, its breaking point changes. Try it.
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Started 2nd Jul 2013 in Feedback
The deforming is the only fiddly bit. It conceptually requires having 'objects', which is a far stretch from what we've done with powders as particles.
I don't see it happe...
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Started 2nd Jul 2013 in Feedback
Jacob is probably the only apparent 'active' dev for the game at the moment as far as being here on the forums and communicating with people.
... o_o I have no idea what this element...
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Started 2nd Jul 2013 in Feedback
Variable breaking points already exists in several forms, including Quartz.
Also, elements that mimick exact periodic table properties are somewhat frowned on, considering nearly 90% of the ga...
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Started 2nd Jul 2013 in General
He could also just make a new account do to the things people typically do, like browsing/saving and all. We only really frown on that when they go right back to the thread explaining a ban and go &q...
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Started 2nd Jul 2013 in Feedback
>.> That wasn't approval. Adding another array of information to every particle in the game isn't really a good idea, frankly.
Just, if you're going to add something lik...
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Started 2nd Jul 2013 in Feedback
Can we just lop this in with coal? Which is essentially raw carbon? o_o;
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Started 1st Jul 2013 in Feedback
We don't usually 'determine' if ideas are not suitable, because of the wide variety of possible stuff in the game, but most of the time if something is too far contrived from normal to...
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Started 1st Jul 2013 in Feedback
The only problem I can see with Rubber element is that while reversing the velocity of something when it gets close/on touch is doable, it'll only really work with a few particles at a time per ...