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Started 4th Feb 2011 in Help
@code1949 I actually mean like, there are sneaky tricks to getting rid of collision in many particles. It's much more difficult to accomplish with solids that never move, like C4 though. I...
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Started 4th Feb 2011 in Help
All pixels are stackable, to be technical. Thunder just ignores collision with itself, and so does this by default, like neutrons and photons.
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Started 4th Feb 2011 in Feedback
...Is this a suggestion or a lecture? :P
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Started 4th Feb 2011 in General
Long story short, for each additional element in the game, the amount of work debugging them increases exponentially. The more elements there are in the game, the more conditional statements involved...
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Started 4th Feb 2011 in Feedback
Speed isn't happening, Powder Toy does so much calculating that the speed it shows at is actually about as fast as it can go, and frame skipping would be pointless for 99% of users. The time spe...
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Started 4th Feb 2011 in Creations
Votes are retarded honestly, you get more votes for having something shiny than something you put actual work into.
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Started 4th Feb 2011 in Help
Portal tends to remember the stuff that's inside of it like Wifi, even if the screen is cleared. It isn't always noticable, though.
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Started 4th Feb 2011 in Feedback
The game wouldn't be laggy at all, it'd be as simple as making a 4x4 grid that stores temperature values, and making the game calculate difference with each particle from the grid block it&...
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Started 4th Feb 2011 in Feedback
I wish people would stop saying things like "This would make the game unplayable performance wise" >_>;
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Started 3rd Feb 2011 in Feedback
I'll take requests on wiki pages to be made. I have boredom and free time. :3