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Started 13th Aug 2013 in Feedback
That's not a bad idea itself, actually. No one ever seems to use those two together :O Valid idea.
Not the most exciting one, but there's a slot for it. Why not?
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Started 13th Aug 2013 in Feedback
...I don't think this is a glitch. If anything, it's an exploitable feature. Good job o.o
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Started 13th Aug 2013 in Feedback
..Yeah. o.o
What you're proposing is essentially this. Except, instead of releasing cold-flame, it releases random gasses which can only be exploded in a very hot manner.
I...
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Started 13th Aug 2013 in Feedback
Not that adding more elusive tmp modes to elements has so far ever been a bad idea, but the reference pile of console/PROP-requiring element modes is starting to pile up, and most newbie users are go...
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Started 13th Aug 2013 in Help
Weeeirrdd :o
It's possible you're stumbling over a feature intended as a replacement for getting a flat error on a save, but I've never actually tested it before. I will poke th...
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Started 13th Aug 2013 in Feedback
Don't we already have a cold explosive, ways to produce high pressure without heat, and oxygen compression? o.o;
This is a falling sand game, you don't have to even come up with fanc...
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Started 12th Aug 2013 in Help
The save is no longer in disabled mode, could you try saving it again for good measure so I have a timestamp?
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Started 2nd Aug 2013 in Feedback
...>.> Guys. No one's going to make random changes to OXYG just to make fusion slightly easier to produce infinite product. Stop talking about random ideas to lop into the element. There...
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Started 1st Aug 2013 in Feedback
Fixing Wifi to have more channels somehow would be amusing and nice, more or less, but inhibitive design is its own kind of special, yeah :o
Command blocks are never going to happen also, for ...
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Started 1st Aug 2013 in Feedback
Closest you could get to this would be by adjusting the maximum Zoom size and sticking the zoom window inside of a wall box, really. It'd be silly to modify the entire game around the idea of re...