• Started 13th Mar 2011 in Feedback
    It can be done already using normal elements. 100% efficiency is not required if you're only using like one particle, and the cooldown is obviously expected because remote heat would share parti...
  • Started 13th Mar 2011 in General
    If enough people dislike saves for vote gimmicks, and we can keep them off the front page quickly enough, this shouldn't become a huge problem.    Still it's a pain in the butt. S...
  • Started 11th Mar 2011 in General
    Pressure isn't calculated when the game is paused, and is only programmed to cap to 255 when it calculates pressures. As a result, pressure can exceed those values if they go over within the spa...
  • Started 10th Mar 2011 in Help
    It's probably just the website's script for rendering thumbnails being out of date.
  • Started 9th Mar 2011 in Creations
    omg nice. o_o +vote
  • Started 8th Mar 2011 in Feedback
    Any more field space in the game would only cause it to lag that much more I'm afraid. :(
  • Started 8th Mar 2011 in Development Assistance
    Use the code for an element that reacts with something based on pressure, like in Quartz's code file which has a small code piece used for turning it into powder quartz when pressure changes.
  • Started 8th Mar 2011 in Feedback
    Necro, but meh.
  • Started 8th Mar 2011 in Feedback
    ...Ooooh. Comment notification would be nice. :D
  • Started 7th Mar 2011 in Feedback
    This should be easy to make actually. I'm not sure why the gravity modes don't include a negative.