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Started 19th Sep 2013 in Feedback
Integrated circuits would probably work much the same way as portals already do in-game, it's not difficult to set up virtual memory space and UI ultimately, but it'd probably take a fair c...
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Started 19th Sep 2013 in Feedback
..Elements do not become more awesome with time by proxy of being non-descript, Rohan. >.> 'Standard' elements in an amusing Falling Sand game are usually some measure of...
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Started 19th Sep 2013 in Feedback
We already have metals that do this, besides Carbon being essentially coal. Why do people keep suggesting metallic elements right off the periodic table with only element reactions aimed...
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Started 17th Sep 2013 in Feedback
Elements named after elements is getting boring, just saying. We have -piston-, where is the fun in another random element that only has one reaction with one element that produces another?
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Started 17th Sep 2013 in Feedback
..My linked save -does- let elements through. Portals circumvent the issue of pressure escaping through walls entirely. You don't have to use trick'd TTAN to do it, or a new element in the ...
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Started 16th Sep 2013 in Feedback
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Started 14th Sep 2013 in Feedback
This was amusing to read, do not mind :o
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Started 14th Sep 2013 in Feedback
o.o NEUT changes ACID into ISOZ, and so far no one's complained about the lack of penetration there either. Is this a problem somehow? A converter where stuff turns from A to B 100% of the time ...
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Started 5th Sep 2013 in Feedback
Older Falling Sand titles had perfectly awesome growing trees, it's just something no one's bothered to implement in TPT before for lack of immediate awesome I guess.
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Started 28th Aug 2013 in The Powder Toy/Lua scripting
Not to joke but, isn't an element like this basically.. WALL? ?_?