• Started 27th Jun 2011 in Feedback
    It's easy as peanuts to make any kind of explosives. The elements we already have for explosions are trivial, they just use normal fire and pressure generation to make explosions, in the same wa...
  • Started 26th Jun 2011 in Feedback
    Skylark actually thought of a pretty smart way to do this, but as far as implementing it, I don't have a clue how. It'd be easy to do I bet, though.
  • Started 26th Jun 2011 in General
    I had this coded in to display as AirH, but was missed in a Git push somewhere. Not difficult to fix.
  • Started 26th Jun 2011 in Feedback
    Oh yeah. You can also press the Y key to cycle through disabled Air/Pressure/Velocity modes, and the W key to cycle through gravity modes.
  • Started 24th Jun 2011 in General
    ...!set life all 0     Should work. o_O Setting with an absurdly number will wrap around to a small number if it exceeds 65536 in some cases. Setting zero makes them not die, ever. Newly ge...
  • Started 23rd Jun 2011 in Feedback
    Actually he used a different trick, I justed edited all the posts to contain it.
  • Started 23rd Jun 2011 in Feedback
    Edited by Catelite, 2011-06-22 04:02:53
  • Started 23rd Jun 2011 in General
    lol, when Simon was putting the finishing touches on the new forums, HK6 asked if he could delete posts, Simon went "No" And he pretty much quit, lol.    Of course it wasn't ...
  • Started 23rd Jun 2011 in General
    ...lol. Simon's the one who makes GUI's. Cracker's the one who made like half the elements.
  • Started 23rd Jun 2011 in General
    No clue. Also, Jacksonmj does a lot of work with the code. He's the reason his LCD display runs at 14 fps instead of 7 on my machine.