Kikinicij
Kikinicij
25 / 8
12th Oct 2012
8th Jun 2013
It is my idea to add REAL PYHSICAL reaction to objects in the game.

Comments

  • GPRU
    GPRU
    29th Dec 2012
    I think it would be cool ecause you could make some really cool bombs
  • Kikinicij
    Kikinicij
    13th Oct 2012
    Sorry, I know some people woulnt like this but it would be cool but it would cause extra lag
  • jacksonmj
    jacksonmj
    13th Oct 2012
    Kikinicij: please don't insult people when they disagree with you (comment has been deleted).
  • thepowderdustflame
    thepowderdustflame
    13th Oct 2012
    maybe kinda like ragdoll physics a little as well, and also maybe you can change direction of objects (so sort of like planes) and make joints so it is realistic as well
  • inik
    inik
    13th Oct 2012
    It is realy hard to code, and I mean than it can make only realy big lag (if it will must find all points of object, chcek if it can fall on every frame) ...and what about wood under dust? It will fall too..
  • sid1701
    sid1701
    13th Oct 2012
    why is this on fp?
  • Box-Poorsoft
    Box-Poorsoft
    13th Oct 2012
    @Kikinicjj As jacob1 said, TPT was coded in 1x1 pixels. I think he's saying that you'd have to rewrite all the code to make it work, ONLY for this dream. But he found a backdoor-entrance to make some work. Also, why would you want this anyway?
  • circovik
    circovik
    13th Oct 2012
    How would this help? The extra coding would take ages for something not even worth it. I see no reason to add this at all unless you like extra lag.
  • circovik
    circovik
    12th Oct 2012
    Not everyone, I personally wouldn't like this if it was in the game.
  • jacob1
    jacob1
    12th Oct 2012
    Everyone, including me, would like this, but if you saw how tpt was coded, it wouldn't work. tpt only deals with 1x1 pixels, not entire objects, and "real" physics are never calculated. I have a hacky way of doing moving solids in my mod, and did make a way to enable it for any element, but that doesn't change the fact that it's hacky and glitchy, and the elements have to bounce in order to work. With more improvements, I might be able to make it not bounce, but it would be hard.