jacob1
jacob1
40 / 23
12th Oct 2012
20th Jan 2013
Update: just testing CRAY saving stuff for my mod. Ignore for now since you don't have CRAY ...
oldupdate aseerr zzzzz simp jacob1 dmg tsns 971564

Comments

  • 0901290
    0901290
    6th Feb 2013
    private save, i fixed the piston problem, now im working on a fuel pump id:1090376
  • 0901290
    0901290
    5th Feb 2013
    here it is id:1089724
  • 0901290
    0901290
    5th Feb 2013
    hey does anything not stick to the piston? lol im trying to build a motor and the piston keeps grabbing the dmnd, ill post it so you can see what i mean
  • FeynmanTechnologies
    FeynmanTechnologies
    26th Jan 2013
    Just a suggestion for a PSTN demo: 1079837
  • jacob1
    jacob1
    21st Jan 2013
    the default element for invalid ones is DUST in my mod, but I may have changed it to DMND like tpt++. But it sees the element one above the current tpt max, and the one right above it BALL in my mod, so that happens.
  • FeynmanTechnologies
    FeynmanTechnologies
    20th Jan 2013
    What would CRAY do? And why does it show up as BALL in your mod? (You'd expect the default element for unrecognizables to be something that isn't reliably glitchy)
  • jacob1
    jacob1
    3rd Dec 2012
    yeah, if you like this, see my reusable bombs, which this is. Also, check your CLST pressure bug save, I fixed the bug. It literally took 3 seconds to find...
  • Amphealy
    Amphealy
    3rd Dec 2012
    That's awesome. Reminds me of the flare system used on AC130
  • d4zk1tty
    d4zk1tty
    15th Nov 2012
    check out this save id:1003548 they are vibr nukes!
  • jacob1
    jacob1
    7th Nov 2012
    there is some info (there's even more then it says) on the wiki, in the radioactive section.