PicklishDoorknob
PicklishDoorknob
2 / 0
11th Aug 2012
12th Aug 2012
Includes smoke removal system!

Comments

  • halofan117
    halofan117
    11th Aug 2012
    thanks for the credit :D
  • NUCLER_FOX
    NUCLER_FOX
    11th Aug 2012
    send a request on the site you will be my number one fan.
  • PicklishDoorknob
    PicklishDoorknob
    11th Aug 2012
    okay I guess :)
  • NUCLER_FOX
    NUCLER_FOX
    11th Aug 2012
    PicklishDoorknob want to join the resident evil fan club.
  • PicklishDoorknob
    PicklishDoorknob
    11th Aug 2012
    actually I'll just set it to fire. yeah that's a good idea! :D
  • PicklishDoorknob
    PicklishDoorknob
    11th Aug 2012
    no, I set the ctype to smke. oh oops I only did some of it let me fix that :P
  • halofan117
    halofan117
    11th Aug 2012
    i just noteiced you used void but you didnt set the ctype X_X if you set the ctype to fire some of the gun wont be sucked up.
  • halofan117
    halofan117
    11th Aug 2012
    nope i use a special void trick check out my one and you could probably figure it out. you have to use the console and set the voids ctype to fire. hope this helped. :)
  • PicklishDoorknob
    PicklishDoorknob
    11th Aug 2012
    you use INST? :)
  • halofan117
    halofan117
    11th Aug 2012
    not to be a troll but mine is better this takes ages to erase. mine is erased as soon as the spark touches the material.