jacob1
19th Jul 2012
16th Feb 2016
Simple mod detector, the check changes to an x if not using my mod. Free to copy, use it in your saves if you want. ---------- Version 31.2 out! More rewrites and new interface code, also you can finally edit your profile from my mod now.
jacob1
jacob1smod
mod
icallhacks
allright
detector
896320
witchcraft
whynomoretags
Comments
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I had an idea a while ago (which was really just a cool demo like a lot of my saves), but never ended up doing it. I'm not that creative at thinking of ideas, I just like developing / moderating tpt :P
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make some more saves, jacob (its really weird calling you jacob; its my name, too!)
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I debated whether or not to keep CURE r not, and still giving the function to SOAP. After a while I decided just to remove it and free up space ):. I don't like removing elements, usually I just hide them, but I figured if I was deleting one this would be the time. Old saves with CURE just convert it into SOAP. CURE was now useless with SOAP anyway, since I put virus into official. Also, yeah i've seen that bug. It was a problem with redoing the menus and I copied it wrong. New version coming whenever tpt updates, I hope tomorrow.
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nvm read old comment sry
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bug report: the gas and explosive symbols are switched and i liked cure better than soap but oh well
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i know how this works- you have downloaded a all the mods and saved this in each mod with a check mark.
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I plan on adding VIRS, not BALL though.
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I wish you would add BALL to the game. :( Or at least the Virus element :/
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alexelcaza: try updating it, I released an update to fix that. (or you could press 'n' to turn it in, but updating is a much better idea) ganon123: very simple, just a small little thing where INWR with a tmp of one doesn't conduct to SWCH in my mod.
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ehmmmm jacob1 im using your mod and i crash when i turn newtonian gravity