you draw it, and then go into the deco editor and draw on it. Then use the left and right arrows to change frames and draw on the other frames. PSCN turns it on, NSCN off, METL pause / unpause, and temperature controlls the speed. There is a fuller tutorial in the readme.txt somewhere. Also, ~571404, but it looks kind of ugly... I messed up when making it.
how do you use anim? and can you post a save that uses it?
OMG you ! this is one of my favorite save ! and ive just realise this was made by jacob1 xD
I used the console (set ctype pcln bcln), then manually added the other things it clones (ACID, THDR (removed that one, uses PUMP for all now)). Then, I used a lua script to change PCLN(ACID) to other things like PCLN(FIRE), so I wouldn't have to do it all over again.
Cool but how do you make them reusable with a clone?
It really depends on where you spark it. That's something I might look at if I make more of these (fusion, DMG (which I already made), CAUS, etc.) If you spark it in the loop that turns it off that might happen, but if you spark it in the middle, I don't think it does.
*glitch* If you hold down the pcln in the longer time bombs, then they won't turn off even way after you let go. In other words, they don't turn off.
someday. Maybe tomorrow, or sometime later this week.
WHen's the DMG version out?