jacob1
jacob1
492 / 49
24th Aug 2011
4th Aug 2012
Bombs that you can set off as many times as you want for even more destruction. They are also almost indestructable.
bombs secret destructive sick reuseable bomb jacob1 indestructible 477820 reusable

Comments

  • jacob1
    jacob1
    6th Dec 2012
    Removed. I helped him make it though... also, see this version: 1028215
  • Dorito_tRF
    Dorito_tRF
    6th Dec 2012
    the save "break most rules" is on fp 111!!!111!!11!!!1!1!11!!!!!...(if you dont already know)
  • jacob1
    jacob1
    3rd Dec 2012
    lol. And Also I think METL for pause is broken, at least it is in that save. I'll make sure it isn't when I redo my mod for the c++ verison.
  • 0901290
    0901290
    3rd Dec 2012
    never mind:) just changed the veiw:)
  • 0901290
    0901290
    3rd Dec 2012
    cool, one other question why is everything grey? i cant get it to go to the normal color:)
  • jacob1
    jacob1
    29th Nov 2012
    you draw it, and then go into the deco editor and draw on it. Then use the left and right arrows to change frames and draw on the other frames. PSCN turns it on, NSCN off, METL pause / unpause, and temperature controlls the speed. There is a fuller tutorial in the readme.txt somewhere. Also, ~571404, but it looks kind of ugly... I messed up when making it.
  • 0901290
    0901290
    28th Nov 2012
    how do you use anim? and can you post a save that uses it?
  • jacob1
    jacob1
    20th Nov 2012
    lol, thanks.
  • nolaks
    nolaks
    20th Nov 2012
    OMG you ! this is one of my favorite save ! and ive just realise this was made by jacob1 xD
  • jacob1
    jacob1
    18th Nov 2012
    I used the console (set ctype pcln bcln), then manually added the other things it clones (ACID, THDR (removed that one, uses PUMP for all now)). Then, I used a lua script to change PCLN(ACID) to other things like PCLN(FIRE), so I wouldn't have to do it all over again.