Antoni, you're the only one who called this a "bad save". This save is unfinished, somewhat abandonned (in the sense that I won't update it), but it doesn't mean people can't learn a thing or two from it. Maybe this will inspire someone to make something of their own? Maybe someone else was trying the same idea and now they know it doesn't work? There are a ton of good saves that get on the fp that don't do any of that.
dont expect praise meanwhile its top of fp
I mean if you post a bad save on purpose then don't expect praise
Why don't you read the description or something
I think the display is broken
It depends highly on the timing of detections between arrays
when I first tested it it was not functioning, the problem is now fixed and it works properly, Nice save +1
I put an example of a ghost detection in the save history for those who are curious
For a pixel to light up, a particle has to trigger a bottom array sensor, a vertical array sensor, and a diagonal one at the same time for a few frames (actually longer than what any particle would realistically do so, because I didn't precisely time each DLAY). A "ghost", or false detection appears when three particles of the same type are positioned so that they each trigger a different array and that these arrays intersect at a position where there isn't actually anything
There are three LDTC arrays: bottom, right, and diagonal. Each array detects every particle of their ctype in a line that goes from the LDTC to the opposite end of the chamber, for example, bottom array detects particles in collumns with no regard for their vertical positioning. Bottom and right arrays are divided in three sub arrays that each detect either GRVT, PROT or NEUT. Diagonal array makes no distinction for what particle is detected.