So first, there's a bit of an explanation in my comments for the V&V bomb, start there. It's the same process for all types of VIRS. If you set the tmp3 to 1 using the console, you get virs-less virus without needng soap. tmp2 sets the element that's inside the VIRS (if tmp2 is DEST, virs will spawn dest upon being cured or if tmp3 = 1). TMP, LIFE, CTYPE all apply to the infected element (I used that to spawn CONV(GBMB) ). If I'm not wrong, TheFPSKiller has used this in a bomb before.
Swapped it up a bit b/c a majority of you guys said the molten elements were unnecessary.
I saw DRZOIDBERG use it in his Iradia series IDK
TheSingularity: I'm on mobile and have no access to a browser, so... No modding for me. I will, however, take a look at your regen saves. Thanks for the help!
are you sure you want to have antimatter in there? I think it is useless and doesn't do anything, and you should put some more warp or compressed DEUT there instead.
If you're looking to increase the amount of particles by a lot and keep a constant stream of them, I recommend looking at my multi-layer regen saves. They can be changed to regen dest and make 4+ dest per pixel. Also if you have not already, I really suggest downloading the subframe mod by mark2222, It'll make layering easier.
BillNyeTheDrayGuy: You have some really interesting saves. Also, from your "Violet and Violent" Azure bomb, I'd really appreciate some coaching on the use of virs and vrsg in creating bomb components. I still can't figure it out properly.
Why can't we just keep the comments chill... :(
TheFPSKiller; You are one of the reasons this community sucks.