008cff
008cff
13 / 0
15th April
16th April
note that it's not really random as it's just math(hence pseudorandom), but it's "random enough" for a game
random subframe filt

Comments

  • 008cff
    008cff
    21st April
    JustIvanHTML5 i just replace the input with the output after it's calculated using several LDTC's and a lot of tape+glue, and after i had that loop i added a ldtc reader to read the result and put it in the pstn thing, however due to particle order it reads the filt, then the filt is recalculated and replaced and the next frame goes, then the pstn operates on the previous frame collected value, it is collected again and calculated again, in that order, which causes a small delay
  • five_pebbles
    five_pebbles
    21st April
    as soon as i opened this save i was like "did i leave tpt.setfpscap(2) on??"
  • dirtguy11211
    dirtguy11211
    21st April
    "tpt.setfpscap(2)" in console for turbo mode XDDDD
  • JustIvanHTML5
    JustIvanHTML5
    21st April
    how did you store the result of the bitshift and keep the original version of s?
  • AuricKerg
    AuricKerg
    17th April
    what i like about it being pseudorandom is that every single time you rerun the simulation, it is the same; interesting stuff +1