The main source of destruction in an Azurebomb is the WARP. I have been looking for a solution to creating large amounts of *sustainable* WARP in such a quick explosion for a long time. I finally found it. (I don't understand why nobody does this)
bomb
explosive
azure
warp
lsns
deserialization
Comments
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@CTpyromaniac1337 Interesting.... when I detonated the bomb only, I usually peaked with at most 60,000 particles of WARP.
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Leaving just the bomb, it would sustain around 22,600 particles of WARP. Leaving the save intact and that number kept rising the longer I left the save running. I got over 90,000 particles of WARP which accounted for more than half of the particles of the save at that point before I stopped.
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you can increase lsns range with tmp2, if you set it to 25 iirc
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i agree +2, thought i just use BOMB+DEST instead as it has more destructive power than WARP
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pretty cool +2