dirtguy11211
dirtguy11211
25 / 3
15th January
22nd January
///CAUTION\\\ Not a text-only save. Examples provided. Free to copy mechanisms with credit. Meant to be informational. so.... uh, yeah. enjoy! (sorry this save stops so abrupptly, it's hard to fit so much info in one save.)

Comments

  • dirtguy11211
    dirtguy11211
    28th February
    Jakav: Thank you for all of the information, I will put it to use. I personally do not really test my Azurebombs anymore, I just enjoy making them. In light of THREE new Azurebomb testing scales(ASMS, Q-Scale, and another one I forgot lol) I have decided to not use any of them. I just don't see a point in it anymore. People are making them to big of a deal. Anywho, I only make Azurebombs for the sheer heck of it now.
  • Jakav
    Jakav
    28th February
    Reading the code is how I figured out that PPIP-based zain can only output particles downward and to the right relative to the PRTO. It's impossible to output to the top of portals when PPIP goes into PRTI. This allows for some interesting things. Anyway, "strongest" is exceedingly difficult to measure. Good luck with all that!
  • Jakav
    Jakav
    28th February
    If you really want to know how things work, see the Github source files (ex. https://github.com/The-Powder-Toy/The-Powder-Toy/blob/master/src/simulation/elements/PRTO.cpp, as well as the other element files). Simulation.cpp (https://github.com/The-Powder-Toy/The-Powder-Toy/blob/master/src/simulation/Simulation.cpp) also has a lot of core mechanics. If you can't read the code, AI may be able to explain some it it for you.
  • Jakav
    Jakav
    28th February
    I don't see how modern FILT tech is necessary to make a good azure bomb. I guess it could help somehow though, with some subframe stuff. The issue with azures is that there isn't really a goal anymore, except to beat scales, I guess. PROT doesn't destroy WARP; I can check the code, and it doesn't do that. It may prevent from expanding, or being created, though. WARP naturally disappears over time, of course. Anything that reduces life values (including time) can destroy it.
  • Builderbob101
    Builderbob101
    24th January
    dirtguy11211: useful in bunkers not Azures sorry
  • Builderbob101
    Builderbob101
    24th January
    id:3329567 weird deut bug possibly useful if we can find out how to make the anti deut carry on to a save
  • Builderbob101
    Builderbob101
    23rd January
    dirtguy11211: I just use whatever follows the rules and is good for the Azures strength
  • dirtguy11211
    dirtguy11211
    23rd January
    Builderbob101: It's just a preference.
  • Builderbob101
    Builderbob101
    23rd January
    dirtguy11211: why cheating only things that directly delete elements are cheating
  • dirtguy11211
    dirtguy11211
    23rd January
    Builderbob101: I don't mind using things like gas wall, or liquid wall in azures, but ehole seems like cheating to me. Plus, you can get the same effect by using hyper-stacking techniuqes.