GP02
GP02
1 / 0
11:42:18
11:42:18
In reality, proximity fuses detonate when they detect the returning radio waves after firing them, but since there are no radio waves in this game, photons were used. Please fix two problems.

Comments

  • GP02
    GP02
    12:47:02
    Oh, thanks. I know how to break BCLN, but I can't think of a way to increase the explosive power and pressure.
  • Miner34
    Miner34
    12:25:47
    For the BIZR the only way would be to cool it down, but since that's not really doable, you can instead replace it with PSCN with NSCN behind it.
  • Miner34
    Miner34
    12:24:43
    For the BCLN you need an explosive that generates more pressure
  • GP02
    GP02
    11:43:39
    The photons fired in three directions are reflected back by the object, and the BIZRs above and below detect the photons and convert them into electrons, which then detonate them. (The material that shoots the photons is made of BCLN, but it doesn't break down when it explodes and continues to shoot photons. The BIZRs don't disappear even when it explodes. How can this be resolved?)