65536-value ROM (~224 KB, with each value=28 bits) and a small "OS" included. Has 6 instructions and 32 registers, which are used as RAM. Very slow, ~1.5 Hz at 60 fps.
subframe
computer
archive
program
slow
Comments
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never thought of having an instruction pointer.. my programs always use jumps to the function right next to it needlessly increasing space. thank you
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i understand what you mean now
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In bottom left, those are two subframe adders, lower one adds inverted 2nd input to 1st input and upper one adds 1 to the result, which is the same as subtracting 2nd input from 1st input. In top left, same subframe adder truncated to 16-bit that increments instruction pointer
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is the diagonal subframe component the adder?
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doom will run no matter the costs
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my first comment to fit into the comment section so ideally:
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Leaf1: N O P E, I ' M S U R E
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C A N I T R U N D O O M
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C A N I T R U N D O O M
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can it run do- oh we need 64 bit ram probably and probably a 386 so can we run bad apple