if your bomb destroys the timer pause the simulation, load your bomb and open console(~), and write "sim.framerender(60)", each time the game gets paused again add 1 second to your bomb time, and do sim.framerender(60) again, if you don't want 1 second increment you can use 30 instead of 60 and add 0.5 seconds, or multiply the increment by 60
I can't even put my azure bomb in here because the bomb + the filt just hits the particle limit and placing the stamp in only puts half the blmb there.
It now has a frame timer integrated, 60 frames is one second. Very powerful DRAY bombs can sometimes break it, but it can also sometimes survive. I'm actively working on making it as durable as possible.
@seek that bomb is a 17.3
@JustenQ i just count manually and estimate the time score as its not really that important, each second is +0.1 score
I don't like to do math, but I used my bomb on it and I have no idea what score I got. Bomb ID: 3195218
score 1.5 yeeeeeeeeee (id:3195063)
put a basic bomb in there, got a 20.3 +1