Oyne31
Oyne31
20 / 3
5th Dec 2024
24th March
RBMKs Don't Explode.
rbmk reactor polo nuclear fission

Comments

  • Liga
    Liga
    17:55:20
    type this into console first:"tpt.el.neut.loss=0.9". this makes the explosion a LOT more realistic(at least to me)
  • Oyne31
    Oyne31
    22nd March
    Alright I've done some more significant changes to the thing- now has a more spectacular explosive capability and some better pressure balancing.
  • Oyne31
    Oyne31
    22nd March
    ((Admittedly I did'nt test it so I'll try soonish maybe))
  • Oyne31
    Oyne31
    22nd March
    I did update it on the 9th of march, now it *should'nt* do that anymore (That's why I commented again) but I appreciate the care for the creation.
  • hm
    hm
    21st March
    oyne31, uh, its 2025, please, fix it already, its been 28 years.
  • Leaf1
    Leaf1
    10th March
    nice HBM nuclear tech mod Fat Man pfp
  • Oyne31
    Oyne31
    9th March
    NOTICE: Due to recent developments of glorious soviet energy production's unhaltable advance, we have decided to retrofit all RBMK-1000 Modeled reactors.
  • Oyne31
    Oyne31
    28th February
    Eh we don't have the budget, get back to me in 1987 or smthn
  • hm
    hm
    19th February
    no. its a bug
  • Oyne31
    Oyne31
    28th January
    As the top soviet reactor designer, don't worry, it's a feature, not a bug.