You, the clump of pinkish particles, must escape my blood boiling maze. The speed in which you do, will be awarded on a scale from 1 to 5, so go go!
Comments
-
Gowate: In the current version of TPT, there is no way to make SOAP noodles follow the player. (at least in an intelligent way) It would be fun if more could be programmed into the console tab
-
best score i could get is 4/5
-
Anyways looks good and is really playable. +1 Now I'm stuck wondering if Carrion is possible in TPT
-
That timed score is harsh dude
-
...Usually, every new level should introduce a new mechanic, so that the player gets familiar with his surroundings. But here I just dropped a bunch of mechanics in a single level. It's purposely a bit unfair with that gate at the end, but the level is short, so it's not that painful. 2/2
-
DriftKing: Hmmmm... Outside of TPT, not really. But I understand the principles of good game design, and a very, very long time ago, I was a game design adviser. I purposely broken a few design rules with this level... 1/2
-
I was going use WIFI, but there is no way to use WIFI and PGRV together as PGRV converts WIFI into BRMT evey arrrr... time
-
GumRat_: I know about stray particles. But since you can win with as little as 1 particle you can carefully decrease particle clump thus making it easier.
-
Fun game, well designed, my only critique can't really be fixed, because when PGRV is used you sometimes have stray pixels that fly about making it easy to die, but that adds to the fun I guess. Still, really good game!
-
gatedestroyer: u make games?