@TheSingularity: can you change edge mode to void and turn off ambient heat, both of those cause issues when testing weapons
I discovered this the hard way myself: LSNS can never "see" FILT unless FILT is the only thing in a pixel. It makes everything much more difficult. Sorry, I should have mentioned that earlier.
Alright, I'll take the CLNE advice keeping the PCLN for PHOT. And I'll be fixing the LSNS and the other electronics underneath everything.
There are two things that are noticeably broken on this. First, there is LSNS without FILT to serialize from; the LSNS is useless. Second, PCLN is used when CLNE would work better. PCLN can be unpowered with PCLN regen killers. TPTbomb was the first to do this, I think. CLNE works always. Use PCLN when you are making PHOT, though, as it makes PHOT very reliably, in all 8 pixels around it.
The maximum power of things has already been achieved by doing that; it has made something literally indestructible with particle order advantage. In the end, the goal is beating weapons / materials with their established rules.
Thank you! As for the particle order thing, yeah, that's basically how it works. I treat bunkers / materials / walls as being placed first, with weapons placed after, and having higher particle order. If anything is allowed for materials / weapons, whichever thing updates first in a save wins, by DRAY-ing DMND onto the other thing.
So if a device destroys another device in both particle orders (First or last) it is the winner. For ties, say if device1 can destroy 60% of device2 faster, first in particle order than device2 can destroy 60% of device1, first in particle order, then device1 is stronger. If that ties then the devices are equally powerful.
There seems to be a problem in powerscaling materials and weapons, and that would the particle order. Say if a weapon destroys a material, then is destroyed itself after switching the weapon and material particle order, who really is the winner?
Here's a undamaged form of Aegaresium ID:3160107 .