TheSingularity
TheSingularity
5 / 0
4th Aug 2024
10th Oct 2024
Pronouciation: (ee jehr ess see uhm) "Aegis," powerful protection in mythology (Defense Half.) "Ares," Greek god of war (Offense Half.) Creating Aegaresium.
regen material dray alloy conv layered

Comments

  • ilovesoggycat
    ilovesoggycat
    30th May
    HOW IS IT BEATING THE STRONGEST WEAPON V3
  • VIBR
    VIBR
    16th January
    id:3198673
  • VIBR
    VIBR
    16th January
    I can do extremely significant damage to this irregardless of particle order, now, granted. its pretty strong but its nowhere near close to invincible. i'l post id in a sec, but this is pretty solid.
  • Zoomer1357
    Zoomer1357
    16th January
    if you spam EMP it makes it not duplicate lol
  • 008cff
    008cff
    11th Nov 2024
    this is a bomb
  • TPTbomb
    TPTbomb
    19th Oct 2024
    @TheSingularity: can you change edge mode to void and turn off ambient heat, both of those cause issues when testing weapons
  • Jakav
    Jakav
    12th Oct 2024
    I discovered this the hard way myself: LSNS can never "see" FILT unless FILT is the only thing in a pixel. It makes everything much more difficult. Sorry, I should have mentioned that earlier.
  • TheSingularity
    TheSingularity
    12th Oct 2024
    Alright, I'll take the CLNE advice keeping the PCLN for PHOT. And I'll be fixing the LSNS and the other electronics underneath everything.
  • Jakav
    Jakav
    11th Oct 2024
    There are two things that are noticeably broken on this. First, there is LSNS without FILT to serialize from; the LSNS is useless. Second, PCLN is used when CLNE would work better. PCLN can be unpowered with PCLN regen killers. TPTbomb was the first to do this, I think. CLNE works always. Use PCLN when you are making PHOT, though, as it makes PHOT very reliably, in all 8 pixels around it.
  • Jakav
    Jakav
    11th Oct 2024
    The maximum power of things has already been achieved by doing that; it has made something literally indestructible with particle order advantage. In the end, the goal is beating weapons / materials with their established rules.