Jerehmia: bahahahahaha, love it. thanks for working that out
The super capacity battery has 103 LITH particles each charged with 1,180,341,934 sparks which is 121,575,219,202 sparks in total. The spark cycle is 8 frames so assuming the game runs at 60 fps there are 7.5 discharges per second, which means it takes more than 513.5 years to discharge a super cap.
somebody should measure how long the super capacity batterys provide charge for lmao
DanMan0037: cuz they're all at full charge. :p
Jerehmia: all good, thanks for all the useful info on overcharging. i'll make a couple more ones without the 1024 life LITH and a 1px version. and thats weird, i thought it'd be the whole 8px around the LSNS not the 3px above it.
why do they explode when you spark them
Hmm it looks like I was wrong and the LITH particles that are updated after the LSNS want to explode and set their life to 1024 but before they can explode their life is set to 1 in the next frame again, so they're set to 1024 to explode ad infinitum. This means that only the 3 LITH particles in the row above the LSNS and the 1 LITH particle in the same row to the left of the LSNS will always stay on life 1. Sorry for the wrong info.
changing the life of some LITH i mean