After you made a hole, make sure it has a LIGH outline and you fill it unpaused otherwise it would not work and it will absorb EXOT.
*played Anyway if also appears empty in the hud when played, the reason it's called phantom matter. This thing contains CONV and PCLN, with CLNE too on the two variants. It's layered. The top material has two, and the variants have 3 and 4 layers. It takes more particles than a normal square the same size would too.
It's not just CLNE and PCLN. It absorbs things you drop on it while paused.
Also if you copy and paste a bit of phantom matter in a row, and if some newer pixels of it would cover the existant ones, all cubes of this material would disappear
If you make a hole in the material, put some EXOT while paused (otherwise it would consume it) and irradiate it with ELEC and NEUT, you can witness the phantom matter emitting lightnings
its just clone and pclone
Well, of course that works, just like it does on everything. So, the things that can destroy this are the things that can destroy everything (that, clear scene, etc.) along with overstacking, filling the particle limit and doing other things, using modded/scripted elements, and using regen killers.
it defeated the erase tool but I removed it by placing wall over it and then erasing the wall
Honesly though, I have a ton of ways to destroy this, id:2969032 just being one example. CRAY (FILT) / CRAY (CLNE) / CRAY (PCLN) should work too, along with filling the particle limit. SMDB works too, as I haven't yet made a version that works against SMDB. I might still do that though. Regen killers work too, like the one I recently published.
My best Zain tech also works (search "zain"), though it's unpublished. There are also overstacking devices that work on this too. There are a ton of ways to destroy it.