A prototype LiDAR simulation. To use, turn Deco On and use the VAC tool to move the stickman around. Shoot protons with the stickman to reveal the obstacles and try to reach the goal.
radar
lidar
Comments
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Fire is another interesting one.
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Thanks, found an interesting variation, use console to do !set ctype conv bray, and now revealing areas only lasts a few frames. Sort of like a sonar like thing.
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this is an amazing save this needs to be on the front page +1
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I have updated it with a minor improvement. The walls are now air passing and the CONV uses RIME since the TTAN was blocking air. Air currents clear much faster so you have better control over the stickman.
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Tried that before VAC, but the problem is it will destroy the ring of unmoving PROT around the stickman spawner; thus meaning you'd have to manually give him prot every time he died.
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I think PGRV should be used instead of VAC
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Could make for some interesting saves.
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If anyone wants to refine this and fix the jankiness please go ahead.
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Yeah but noticed an issue, the VAC builds up pressure slowly and it gets very hard to control.
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Nice idea!