LiquidPlasma
LiquidPlasma
50 / 12
9th Aug 2022
9th Aug 2022
A prototype LiDAR simulation. To use, turn Deco On and use the VAC tool to move the stickman around. Shoot protons with the stickman to reveal the obstacles and try to reach the goal.
radar lidar

Comments

  • LiquidPlasma
    LiquidPlasma
    9th Aug 2022
    Fire is another interesting one.
  • LiquidPlasma
    LiquidPlasma
    9th Aug 2022
    Thanks, found an interesting variation, use console to do !set ctype conv bray, and now revealing areas only lasts a few frames. Sort of like a sonar like thing.
  • Blue_Gold
    Blue_Gold
    9th Aug 2022
    this is an amazing save this needs to be on the front page +1
  • LiquidPlasma
    LiquidPlasma
    9th Aug 2022
    I have updated it with a minor improvement. The walls are now air passing and the CONV uses RIME since the TTAN was blocking air. Air currents clear much faster so you have better control over the stickman.
  • LiquidPlasma
    LiquidPlasma
    9th Aug 2022
    Tried that before VAC, but the problem is it will destroy the ring of unmoving PROT around the stickman spawner; thus meaning you'd have to manually give him prot every time he died.
  • JozeffTech
    JozeffTech
    9th Aug 2022
    I think PGRV should be used instead of VAC
  • LiquidPlasma
    LiquidPlasma
    9th Aug 2022
    Could make for some interesting saves.
  • LiquidPlasma
    LiquidPlasma
    9th Aug 2022
    If anyone wants to refine this and fix the jankiness please go ahead.
  • LiquidPlasma
    LiquidPlasma
    9th Aug 2022
    Yeah but noticed an issue, the VAC builds up pressure slowly and it gets very hard to control.
  • JozeffTech
    JozeffTech
    9th Aug 2022
    Nice idea!