some of the particles escape and i don't know why help
easter
nascar
cars
hotwheels
jesus
july
fireworks
santa
bunny
house
Comments
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Hey can you make the laser to 50 for a short laser sword?
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Cool but in terms of utility isnt that good
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The PHOT that doesn't escape has a starting LIFE of 100
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The PHOT has a long Life value (starts at 680), causing it to last longer than NEUT
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blob display. just do it
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thanks i'll try that
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Actually, one of my suggestions is to put both VSNS and LSNS near PCLN (1 pixel away from it, so it won't touch PSCN/NSCN). This will allow you to avoid all that update order magics ^^
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But to explain in depth - Imagine you have: PHOT with ID 1, LSNS with ID 2 and another PHOT with ID 3 is in front of PHOT with ID 1. So, what happens next - PHOT with ID 1 moves /on top/ of the PHOT with ID 3, effectively hiding it. LSNS scans surroundings and applies changes to PHOT with ID 1. Only then PHOT with ID 3 comes from underneath of PHOT with ID 1. Causing the PHOT with ID 3 die later than you wanted it to be.
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@6nop6nop, I like those sabers! That's really nice concept! But to answer your question of some photons escaping... That's a bit difficult answer. It's all tied up with the particle ID and how frame update mechanics work in TPT... Simply speaking, it's a problem that isn't an easy problem to deal with. You'd need to somehow ensure particle order. Pretty much >.<
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NaroMatthew: He also used VSNS to slow the photons down.