This is a WIP version of TPT in TPT. It barely has physics at this point in time, but it's *something*, so I decided to see what you guys think of it. If you have a critique, put it in the comments. (Please, no 'sAvE bAd', this is in active development)
epicly
electronics
1984
tpt1in1tpt
computer
subframe
r216
r216k2a
r216k8b
Comments
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R33sesK1ng: It's about half and half. It technically does compute very basic physics (which just is 'move every particle down 1 pixel every frame'), but that's it. The most recent version in the Github repo I linked is planned to have much more complete physics, but it runs much slower because of it.
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R33sesK1ng: yes it is calculating the pixels by the looks of it
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@R33sesK1ng Watch the filt in memory to see if it changes as the particles fall.
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guys can anyone confirm if this actually abides by real physics or if it's an animation?
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what particle is simulating?
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how do i add an element to it?
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gonna see tomorrow if there's an update/improvements.
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JozeffTech: I tried making my own CPU before, and it took me 4 months to get even basic functionality working. There is 0 chance of me A: Making a CPU B: Making a CPU tha'ts faster than this one C: Making an assembler for it (because there is no chance of me making TPT in TPT using pure machine code)
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(cont.) Unless you mean calculate it all in parallel? The only way I can think of for that to be possible is if they all shared the same memory, and I'm not sure if that's possible without 3-4 frames of delay between them, and that's not good for a parallel system.
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JozeffTech: I just realized what you meant by `combine four of Rs to make them calculate in a gatling gun fashion`, but I don't see how that would increase speed, as most of the time is taken up churning through every single particle and doing calcuations on said particles. (cont.)