SWORARS
SWORARS
113 / 3
17th May 2020
17th May 2020
waiting for your opinions in the comments...
core exoticmatter beautiful question pattern arts exot fusion reactor circles

Comments

  • Soulplexis
    Soulplexis
    22nd May 2020
    charging the spirit ball!!!!!
  • Timofey2281337
    Timofey2281337
    21st May 2020
    Press w 3 times. It looks like star.
  • LBPHacker
    LBPHacker
    21st May 2020
    That aside, the Shadertoy repro works, so that's a good starting point.
  • LBPHacker
    LBPHacker
    21st May 2020
    I'm not correct in this case though. The inadequately sampled function idea would indeed yield these patterns in 1D, but as far as I can tell, in 2D it would yield simple concentric circles centered around origo. Idk, I'll report back when I have a better idea, or I manage to extend the current one to 2D.
  • KankriFanatic
    KankriFanatic
    21st May 2020
    @LBPHacker has some damn brains. Good on ya!
  • -_
    -_
    20th May 2020
    I think it's something to do with the TMP or position of the EXOT
  • JasonS
    JasonS
    19th May 2020
    like concentric circles with distance between each circle shrinking so that the area between any two adjacent circles is the same. And then put those concentric circles on a square grid. Not sure if this is correct, just a thought
  • JasonS
    JasonS
    19th May 2020
    I think it's a moire pattern
  • LBPHacker
    LBPHacker
    19th May 2020
    Here, have a reproduction of this in Shadertoy: https://www.shadertoy.com/view/tdSfW1 - This doesn't explain it (that's supposed to be the task of my previous comments), it's just cool because it shows the phenomenon in isolation, outside of TPT.
  • LBPHacker
    LBPHacker
    19th May 2020
    And of course the "frequency" of .tmp (i.e. how quickly layers of EXOT go from bright to dark and back) is a function of distance from origo exactly because EXOT is added with the same rate throughout the simulation, but new layers are distributed over a larger area than previous ones (actually converges to some constant multiple of the distance from origo, much like how the circumference of a circle is a constant multiple of its radius) and are thus "narrower".