There is this weird thing with switches that sometimes makes them unusable, I have recently solved the mechanics of it and will post another save explaining it. Can you guys find how it works as well? (Tip: Think outside the box) GOOD LUCK!
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Hello! Interesting challenge, although this phenomenon looks like its roughly the same as the exploits used in subframe technology. Specifically, TPT updates particles in the order they are assigned, which is given to a particle when it is written.
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Also, I'm having a really hard time understanding some of the comments. Please try to make your explanation understandable. Sometimes, simple is best.
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Yall will understand once I upload the explanation. until then, I really hope someone wins that challenge.
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Yes it does scan from left to right, but can you explain how this affects this switch? and how putting the TRON makes it happen all the time?
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and a undefineable effect on the top of your screen.
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if you set tpt.setdebug (1) ,you can see that the game scans from left to right and then a row down if the right side is full.
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The hypothesis is no more, because I have definitly understood and can prove the way it works exactly. I'm sure you can find the answer if you look far enough in the numbers yourself.
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but* ...
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This is pretty much it, put there is one detail missing.
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It's almost there, You are definitly very close.