funky3000
funky3000
117 / 4
5th Sep 2019
5th Sep 2019
Another one of my recent experiments. This (should) accelerate particles to a point that they appear to split into two particles with linked physics. For example, if the left photon is pushed by gravity, it pulls the right photon back with it.
supersonic illusion hurtsmybrain sanicspeed gobrrrrrrrrrr superposition

Comments

  • F1R3X
    F1R3X
    6th Sep 2019
    Like my particle accelarator, but more simple. id:2400119
  • biohazard6660
    biohazard6660
    6th Sep 2019
    am sped
  • gemre4
    gemre4
    6th Sep 2019
    holy jesus
  • gamers4
    gamers4
    6th Sep 2019
    i.... am... speed.
  • Timberton
    Timberton
    6th Sep 2019
    "I am speed"
  • pluik25565
    pluik25565
    6th Sep 2019
    "Uuuwwweeeeeeeeee"
  • Sam_Hayzen
    Sam_Hayzen
    6th Sep 2019
    Just think of it being the velocity mod the screen width. As, that's what it is. If you keep accelerating it, vel%screenSize about equals (1/2)*screenSize.
  • funky3000
    funky3000
    6th Sep 2019
    Yeah the effect is there without the middle one. What I mostly want to show is that it's more than just a visual effect to us, the game treats it as if there are 2 synced photons. It's just zooming at a half-screen per frame, so with the actual accelerator turned off, it just speeds up and slows down to appear as if it's 2 photons bouncing back and forth, pulling and pushing each other
  • Plasmey_401k
    Plasmey_401k
    6th Sep 2019
    The middle accelerator is unecessary, though. The full effect can still be viewed (albeit with more down time in between "flips") without it.
  • Riohel
    Riohel
    5th Sep 2019
    It works with the top FPS set at 60 as per default, but if you remove the limit with tpt.setfpscap(2), the effect is lost. This is similar to the framerate artifact of static blades on a fan or a helicopter. Still, great save +1