csavas
csavas
62 / 1
14th Aug 2019
14th Aug 2019
32768 cell subframe zero latency ROM.
subframe nolatency memory 60hz

Comments

  • TheVilest
    TheVilest
    20th Aug 2019
    I have no idea what this thing is doing, but I do know I had a lot of fun breaking it
  • NoVIcE
    NoVIcE
    19th Aug 2019
    FILT's ctype stores a color that is represented in 31 bits (but 30 are actually usable). They are put it through a script of course, no one is insane enough to do it by hand (prob). But that's not against the rules.
  • PhoenixFighter3
    PhoenixFighter3
    19th Aug 2019
    also how do you write the prime numbers in the first place!!!!!!!!!!!!!!
  • PhoenixFighter3
    PhoenixFighter3
    19th Aug 2019
    how do you store 30bits in on pixel
  • DantyOrb99
    DantyOrb99
    18th Aug 2019
    now i can play snes games for free
  • Timothysparrow
    Timothysparrow
    17th Aug 2019
    the size of the screen is prolly to keep peoples computers from exploding peterCZ
  • archived_account
    archived_account
    17th Aug 2019
    peterCZ: If you will get 10k^2 frame (100kk parts), the game will run at 1 fps even on top PCs.
  • peterCZ
    peterCZ
    17th Aug 2019
    if this game gets updated and every account could get lets say 10000x10000 px frame that you could do anything with , you could create some games
  • peterCZ
    peterCZ
    17th Aug 2019
    I wish i knew how everything worked in tpt
  • _Theo
    _Theo
    17th Aug 2019
    Most older nes games ran on 40KB, and you managed to make a rom in a game itself that is 3 times larger than that. GJ my dude.