csavas
14th Aug 2019
14th Aug 2019
32768 cell subframe zero latency ROM.
subframe
nolatency
memory
60hz
Comments
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I have no idea what this thing is doing, but I do know I had a lot of fun breaking it
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FILT's ctype stores a color that is represented in 31 bits (but 30 are actually usable). They are put it through a script of course, no one is insane enough to do it by hand (prob). But that's not against the rules.
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also how do you write the prime numbers in the first place!!!!!!!!!!!!!!
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how do you store 30bits in on pixel
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now i can play snes games for free
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the size of the screen is prolly to keep peoples computers from exploding peterCZ
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peterCZ: If you will get 10k^2 frame (100kk parts), the game will run at 1 fps even on top PCs.
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if this game gets updated and every account could get lets say 10000x10000 px frame that you could do anything with , you could create some games
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I wish i knew how everything worked in tpt
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Most older nes games ran on 40KB, and you managed to make a rom in a game itself that is 3 times larger than that. GJ my dude.