the_new_powder99999
the_new_powder99999
253 / 3
5th Jun 2017
6th Jun 2017
Fires burning BCOL at anything it detects. It may break if you delete anything in the first few frames, or place something that falls out of the screen.
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Comments

  • Waffler44
    Waffler44
    6th Jun 2017
    put on loop borders, it aims at itself
  • Pootis137
    Pootis137
    6th Jun 2017
    you need to upgrade the ammunition for this to be useful, but really good work.
  • RCAProduction
    RCAProduction
    6th Jun 2017
    Nice to see you put this out! Also seeing you're back :D I remember you working on it haha
  • Arial
    Arial
    6th Jun 2017
    Edit: + 1
  • Arial
    Arial
    6th Jun 2017
    Looks amazing. When you turn on blob display, the "traces" of fire that is left by ammo, look like traces left by actulal ammo
  • Amokriin
    Amokriin
    6th Jun 2017
    I wish to use this gorgeous device as a stamp for my own fun, but it seems to break every time I try. how would I go about this?
  • the_new_powder99999
    the_new_powder99999
    6th Jun 2017
    This is free to copy, but it must be saved while paused, or it will break.
  • the_new_powder99999
    the_new_powder99999
    6th Jun 2017
    It works by using 2 different temperatures of FRAY to launch a pixel on an angle at a very high speed, so that if there is something in a direction, it will rebound (TPT completely reverses the velocity of rebounding particles), and be detected, telling the turret to stop iterating through directions and launch BCOL in that direction.
  • dragoninferno99
    dragoninferno99
    6th Jun 2017
    Now this, is an FP worthy save! +1
  • beastytk48
    beastytk48
    6th Jun 2017
    can i use this for one of my creations