the_new_powder99999
the_new_powder99999
253 / 3
5th Jun 2017
6th Jun 2017
Fires burning BCOL at anything it detects. It may break if you delete anything in the first few frames, or place something that falls out of the screen.
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Comments

  • 1tron
    1tron
    15th January
    how???? +1
  • TheArchitect
    TheArchitect
    4th Feb 2019
    Come back, man. We need you
  • Im_ygy
    Im_ygy
    19th Sep 2018
    Press 3 and you know it better
  • Im_ygy
    Im_ygy
    17th Sep 2018
    So this shoot a pixel of brel and then detect it.It's interesting.I'll make s subframe verion of that,maybe months later.
  • Tom_Foolery
    Tom_Foolery
    20th May 2018
    I tried this against some torpedoes. Even the fastest one I had available to me was instantly fired at and destroyed when I pasted it.
  • Alchemicreator
    Alchemicreator
    4th Mar 2018
    It basically suicided when i put a huge blob of tnt, it shot into it, the explosion was huge and something went wrong. Or maybe it tried to shoot the fire outside of the frame?
  • K-kuba
    K-kuba
    17th Dec 2017
    WOW! This so coooool
  • Sandboxvoid
    Sandboxvoid
    26th Aug 2017
    really good I don't know how you did it 50/1
  • DUC
    DUC
    6th Jul 2017
    I understand completely. The strip of fray loops around, dray-ed into place, changing the angle of brel. When brel rebounds, it triggers dtec, which fires bcol through iteration. The bcol burns because it came from pipe (life of 0). Hopefully this helps those who asked how this works.
  • explosivepowder
    explosivepowder
    21st Jun 2017
    Same lol