ilaoser
ilaoser
47 / 4
4th Jun 2017
7th Jun 2017
No Description provided.
stilllayered battleship ship warship spaceship ilaoser t11u

Comments

  • Platypus5
    Platypus5
    30th Nov 2019
    That is probably the coolest use of layering for decorative purposes that I have seen ever.
  • T4chy0n
    T4chy0n
    7th Jun 2017
    Red below posts Redcode
  • Redcode
    Redcode
    7th Jun 2017
    cool how you used the layering :) +1
  • emperorOfChemicals
    emperorOfChemicals
    6th Jun 2017
    Fun to blow up. +1.
  • AngularTag752
    AngularTag752
    5th Jun 2017
    Put VIRS (found in liquids) on the ship and its front shield, until it is completely converted. Then, pause the game and surround it with PLSM. Watch the fireworks.
  • T4chy0n
    T4chy0n
    5th Jun 2017
    Ah, k, thanks :)
  • ilaoser
    ilaoser
    5th Jun 2017
    and if you really want insl layer, than make a layer of any element (you are not going to use), and when you are done just turn it into insl with !set type ____ insl
  • ilaoser
    ilaoser
    5th Jun 2017
    you can use prot too, but itll react with deut
  • ilaoser
    ilaoser
    5th Jun 2017
    try to use grvt, coppy your ship, and paste them next to each other, set type of one of the ship to grvt, than: !set vx grvt 1 (-1) , !set vy grvt 0 line the two ships, and !set type grvt ____ (you dont need to have deco on boath ships) turn of newtonian gravity, and dont use insl, you can have them verticaly, in that case switch the vx and vy, if you mess up you can delete one layer by ctrl errase
  • T4chy0n
    T4chy0n
    5th Jun 2017
    Ilao, did you have to cover the ship by setting every pixel's co-ords, or is there a faster way?