LBPHacker
LBPHacker
52 / 4
26th May 2017
26th May 2017
I have no idea how I've managed to ignore this until now. Turns out that if the tmp of CONV is not 0, it only converts particles whose type equals its tmp. You can basically tell CONV(PSCN) to only convert SPRK and CONV(SPRK) to only convert PSCN.
subframe z5padding z4everyone z3thanks z2tags z1more z0no layering conv z6padding

Comments

  • MrBurgerMans
    MrBurgerMans
    29th May 2017
    I know, but you didn't explain how to order particles, you just said they needed to be ordered.
  • LBPHacker
    LBPHacker
    29th May 2017
    Look for a subframe tutorial. There's even one linked in the save.
  • MrBurgerMans
    MrBurgerMans
    29th May 2017
    Now I have created a bray sheild which repairs at twice the speed of a normal sheild but if I reload it the order must reset since the iron is being sparked but the aray is not firing. How do I keep the order intact?
  • MrBurgerMans
    MrBurgerMans
    29th May 2017
    Ive been trying for quite a while to make a ray like this but I have no clue on how to order the elements. I was doing this because I think this could make an instant sheild that would be indestructable since it consistantly respawns in a frame, is this possible?
  • MrBurgerMans
    MrBurgerMans
    29th May 2017
    D: to short
  • Majora
    Majora
    29th May 2017
    @MrBurgerMans That already exists. Have you heard of subframe?
  • MrBurgerMans
    MrBurgerMans
    29th May 2017
    Could this make a "super battery" that consistantly sparks an object? That could change everything!
  • LBPHacker
    LBPHacker
    28th May 2017
    > Conventional, lol. As if there were that many around.
  • QuanTech
    QuanTech
    28th May 2017
    @FuriousWeasel i do know how to delete a stack of max. 5 particles! Layer 5 DRAYs on top of each other! :D A 5 layer FRAM would still be tons more compact than conventional 2d FRAM
  • danieldan0
    danieldan0
    28th May 2017
    @FuriousWeasel remove them using layered removers(CRAY(SPRK)+PSCN)?