Tron205
Tron205
64 / 12
2nd Sep 2016
12th Sep 2016
Just unpause and wait (idk if its only for me)
error putphot nope borken broken 0day bluescreen bsod windoze

Comments

  • 008cff
    008cff
    27th Dec 2023
    it lags a bit but no bsod
  • celleron56
    celleron56
    20th Oct 2021
    use linux then you will never get anyoing bsods again (linux crashes differently than windows XD ) =D
  • Space_Time
    Space_Time
    19th Mar 2019
    way too simple
  • v325
    v325
    1st Jan 2019
    @dayday Or add phots inside: horisontal ones will disappear immedeatly, when vertical will stay much longer.
  • dayday24
    dayday24
    11th Apr 2018
    I see how th fix works, photons traveling at invalid/near invalid speeds are eliminated. You can try this yourself by placing photon at the bottom of the save and notice how the photons being accelerated (Vertical) decay faster than the ones that never entered the accelerator (Horizontal).
  • v325
    v325
    29th Jul 2017
    FIXED IN 92.0.
  • TNTPig1
    TNTPig1
    14th Jul 2017
    this took 2 seconds lmao
  • zqasd
    zqasd
    15th Jun 2017
    add NBLE inside to fix :)
  • jacob1
    jacob1
    30th Nov 2016
    BTW this is fixed for the next version. Also almost all of the below comments about the cause of the crash are wrong, there is no stack overflow or memory leak or 4gb of RAM usage. JusticeFighter is pretty correct though :), photons are moving too fast and don't get looped around properly, causing it to access invalid memory and crash.
  • zaccybot2
    zaccybot2
    3rd Sep 2016
    No this cannot lead to arbritrary code execution, not only considering that after it prints this error the only thing the game does is loop until you quit it.