PowdahToy
PowdahToy
2 / 0
29th Jul 2016
31st Jul 2016
I'm pretty damn sure this one is not the first of its kind just by its simplicity, tell me if i'm wrong though
memory

Comments

  • Sandwichlizard
    Sandwichlizard
    31st Jul 2016
    PSTN Ctype is super useful. there are numerous ways to put that knowledge to use.
  • PowdahToy
    PowdahToy
    30th Jul 2016
    hmm. I've used the 2px 4 channel wires on the 4bit sender i did
  • PowdahToy
    PowdahToy
    30th Jul 2016
    I know that, and I think I've used that in my bit senders and all. been lurking around here for like 5 years without an account. The problem with that is that they're slow af, so if I'm ever going to use this I'll prefer not having delay from wires. I noticed that pistons had a changeable CTYPE but didn't figure out why it was there. Thanks!
  • NoVIcE
    NoVIcE
    29th Jul 2016
    Hmm, interesting design. Small, and fast. Fixing teh double spark bug can be done when placing a BRCK block, and then click on the mouse (with BRCK selected) over every PSTN. Spark will go through it so it will be OK. Hey, if you want to make rediculously space-saving things, try to use this as a base: NTCT, PTCT, METL, INWR does not conduct to each other so you can make 0px spaced things. But this one is very good +1 :)