RCAProduction
RCAProduction
18 / 2
13th Apr 2015
18th Apr 2015
The RC-XIII equipped with a standard reactor, and two new backup reactors. Also has two front-facing BRAY weapons, and gravity sheilds. Used for transport and light fighting. Teleporters used instead of docking. Enjoy!
spaceship alliance space newage ship

Comments

  • jm211
    jm211
    17th Aug 2015
    It cloaks, cool, i love how it bends light
  • pepper1boy
    pepper1boy
    23rd Apr 2015
    HELLO SIR HUMMUS PRepARe To DIe *activates emp* WHAT UR NOT AFFECTED??? WELL THEN TAKE THIS *places the hyper bubble* BOO YAH SPACE MINE
  • RCAProduction
    RCAProduction
    18th Apr 2015
    Death_Silence_66: Responded on ID:1627162
  • Death_Silence_66
    Death_Silence_66
    18th Apr 2015
    Can I get your oppinion on some of my ships?
  • RCAProduction
    RCAProduction
    18th Apr 2015
    I avoid using BTRY, or non-destroyable elements, unless absolutely needed (Such as ARAY guns, and occasionally FRAY.). I also avoid extrernal controls so that WIFI jammers cannot affect the ship. The way I built this is just my style -- I don't change a finished ship, never have, never will. Maybe some day I will rebuild it, but that's unlikely.
  • Death_Silence_66
    Death_Silence_66
    18th Apr 2015
    Can you add external controls? also, this is on the front page right now.
  • the_new_powder99999
    the_new_powder99999
    18th Apr 2015
    You only need 1 pixel of pscn, 1 pixel of cray (ctype btry, tmp 1) and a gap so that the btry has space to appear. Surely it is worth sacrificing 1 pixel (or less) for much easier to use controls.
  • RCAProduction
    RCAProduction
    13th Apr 2015
    A flip-flop takes up more space than dual controls, and I don't want to make the sacrifice.
  • awesome170
    awesome170
    13th Apr 2015
    m8 this is still cool as +1
  • the_new_powder99999
    the_new_powder99999
    13th Apr 2015
    You should add flip flop gates to the controls so you don't need 2 switches for everything.