Atomic10
Atomic10
122 / 41
13th Aug 2014
13th Sep 2014
Since nobody reads these things, just look at the explanation in the actual simulation. And please POLITELY correct me if I'm wrong, okay. I'm only 12 years old.
aaaaaaaaaaahhhhh forsciense imscienstist realistictpt speedoflight phot stne logic timetravel press7please

Comments

  • lostfox
    lostfox
    18th Aug 2014
    42 :P..
  • joony306
    joony306
    18th Aug 2014
    +Atomic10: Even under a gravitational field, the absolute (not bent) speed of matter cannot exceed the speed of light~
  • Atomic10
    Atomic10
    18th Aug 2014
    But- But... It's gravity. *Sheilds face with hands cowardly*
  • Gabers628
    Gabers628
    18th Aug 2014
    Garvity (Yes. Garvity.)
  • lostfox
    lostfox
    18th Aug 2014
    do you guys want to know what the reson why stone is falling faster?
  • Gabers628
    Gabers628
    18th Aug 2014
    Yes he did, and the reason I'm talking to him here is because he commented on the save about another simulator. That sounds cool.
  • Atomic10
    Atomic10
    18th Aug 2014
    Did wolfman even comment on this save? Then why are you talking to him here?
  • Gabers628
    Gabers628
    18th Aug 2014
    @wolfman Is it called 'computer generated simulator' or does it have another name? Because I MUST KNOW. THAT SOUNDS SO COOL.
  • sentinal-5
    sentinal-5
    18th Aug 2014
    oops. massive tangent. basically. yeah. we're (probably) going too fast for a big crunch. then again. there's no such thing as a perfect vaccum. there is always some force to slow you down. no matter how fast you go (outside theory) if left for a long enough time. you will ALWAYS come to an eventual total standstill. at which point even the tiniest force may affect the most massive object.
  • sentinal-5
    sentinal-5
    18th Aug 2014
    well in this universe the laws of physics allow for a big crunch. but everything is moving apart too fast. it's like escape velocity. go too slow and you'll eventually fall back. to fast and you'll never stop. theoretically, in a perfect vaccum. there is a velocity/distance/mass ratio at which you will continuously acellerate away from the gravitational pull of an object. decelerating proportionally to your distance. becoming infinitely slow, but never stopping.