Aegis12314
Aegis12314
52 / 11
26th Apr 2014
21st Nov 2014
A very compact blaster, innefective on INSL, at high power can cause SING. Im working on that. (Updated to work in new versions)
blaster cooltastic notrealistish master

Comments

  • Aegis12314
    Aegis12314
    28th Apr 2014
    @runemaster i can make it smaller if you want
  • runemaster
    runemaster
    28th Apr 2014
    Probably the most un-compact blaster I've ever seen on TPT.
  • physics321
    physics321
    28th Apr 2014
    rais the life as high as it will go, and remove the clne that makes prot. then fire
  • physics321
    physics321
    28th Apr 2014
    THIS THING IS SO STRONG!! +1... actualy +9999999. Whait, icant do that, so +1. sigh
  • jodinangelo
    jodinangelo
    28th Apr 2014
    WOW ITS STRONGER THAN MY Nuetron blaster
  • jklujm
    jklujm
    27th Apr 2014
    dat lag...
  • Schicko
    Schicko
    27th Apr 2014
    I like the SING though.
  • konsole
    konsole
    27th Apr 2014
    Also, because PLUT can get in the way of the CRAY beam, stop it from replacing the VOID and clog up the DEUT channels, I would suggest SPRKing the CRAY with PSCN, putting it in delete mode and eliminating the need for DMND as well because it will be unable to pass through walls.
  • konsole
    konsole
    27th Apr 2014
    Also, if you do choose to keep the VOID, you can set the "tmp" of the CRAY to determine how many pixels it will replace and get rid of the DMND on top.
  • konsole
    konsole
    27th Apr 2014
    Perhaps you cold use Absorb Wall at the bottom instead of VOID. There will still be SING, but the absorb wall can get rid of it. Or, you could implement some kind of DLAY clock which replenishes the VOID on a regular cycle.