randomkid1999
randomkid1999
15 / 5
26th Sep 2013
8th May 2014
Now checks, fires if it finds a suitable target, checks again and fires again if it's target isn't destroyed and will continue this cycle until it's target is destroyed. Now with deco, a stand and an extended barrel.
turret electronics cannon bomb

Comments

  • CHP
    CHP
    31st Mar 2022
    i sapped it with spy thing
  • randomkid1999
    randomkid1999
    27th Sep 2013
    I'm gonna change the targets, they don't show off the gun enough.
  • Shinseiden
    Shinseiden
    27th Sep 2013
    Entertainint save. Good work!
  • Next_Gen_Powder
    Next_Gen_Powder
    27th Sep 2013
    Sorry about the glitch there.
  • Next_Gen_Powder
    Next_Gen_Powder
    27th Sep 2013
    This is not a bad save, but it is hardly groundbreaking or creative, and fp worthy? Absolutely not.
  • Next_Gen_Powder
    Next_Gen_Powder
    27th Sep 2013
    This is not a bad save, but it is hardly groundbreaking or creative, and fp worthy? Absolutely not.
  • Next_Gen_Powder
    Next_Gen_Powder
    27th Sep 2013
    This is not a bad save, but it is hardly groundbreaking or creative, and fp worthy? Absolutely not.
  • cmcgee1213
    cmcgee1213
    27th Sep 2013
    ..... You dont feel its a little tooo easy with solid fuse as the target.
  • the_new_powder99999
    the_new_powder99999
    27th Sep 2013
    My one fixes that without using a line of dmnd, have a look at it and you will see what I did.
  • RamiroARG
    RamiroARG
    26th Sep 2013
    Hmmm nice concept. The thing is if the target is not completely at 90 degrees it doesn't detect it. To solve this you could "invert this". I mean put a DMND panel at the far left (af if the sentry was inside a room) and if the phot doesnt come back in time then it shoots.